John Robinson's pages on
Research
INTRODUCTION
Visual Info Engineering
IMAGE CODING
Quincunx / BTPC
Object-based coding
Error resilience
Primitive-based coding
IMAGING HUMANS
Face feature space
Fast face tracking
Facial image coding
Facial image enhancement
AUGMENTED REALITY
Wearables
Perspective registration
Video Augmentation
The WristCam
RECENT PUBLICATION
Patents
Journals
Conferences
RESOURCES
Media Tech Resources
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John Robinson's Research
Welcome to the 2000 edition of my research webpages. The
The 2004
edition is probably what you're looking for, but I'm leaving these
pages here because they include material on older projects.
I am part of the
Visual Systems Laboratory in the Media Engineering Research Group at
the University of York. I study visual media such as still images,
rendered graphics and video, in applications from production,
video-telephony and surveillance to wearable computers and augmented
environments. I apply the technologies of image processing and computer
vision to represent, analyse and code these media, usually seeking fast,
adaptive methods.
For example:
-
I am the inventor of Binary Tree Predictive
Coding for general-purpose still image compression.
Version 5 of BTPC was released in March 2003. Source code and makefile for
Unix/Linux is available
here,
or, with Windows executables,
here.
-
I have developed a system for
real-time image mosaicing.
-
I am doing research with John Mateer on
automated shot
analysis. We have a program called ASAP that tries to analyse
shots in a way that is useful for people in the production industry.
- Here's an
automatically generated log for footage from a music video John
directed, called Stargazer.
- An
automatically generated match dissolve for Stargazer
created by giving our program the first and third shots in this sequence
and asking it to find the best shot to put between them to bridge the
movement.
- Here's an
automatically generated log for the first 20 minutes of the Steve
McQueen film Le Mans, which we use to assess logging accuracy
because it has both very short shots (e.g. Shots 250-255) and fast
foreground motion (e.g. in Shot 85).
-
Shaun O'Mahony did his MEng project with me on artificial life in a
video-augmented environment. We call the environment SketchTop --
it's an augmented whiteboard mounted horizontally, so you can write and
erase easily, but also rest other augmented objects on it. The application
is called
PenPets.
To the left are links to more information about recent and present
research. Please explore, and if you need more information, send an email
to jar11@ohm.york.ac.uk.
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